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- //-------------------------------------------------------------------
- //
- // This code is copyright 2001 by G5 Software.
- // Any unauthorized usage, either in part or in whole of this code
- // is strictly prohibited. Violators WILL be prosecuted to the
- // maximum extent allowed by law.
- //
- //-------------------------------------------------------------------
-
- class CBaseSovietCamp
- {
- array AssociationTable = array(
- array(1, "InteriorObject", "CBaseSovietTent", vector(0.0, 0.0, 0.0), 0.0),
- array(2, "GameObject", "CBaseSovietGunTower", vector(0.0, 0.0, 0.0), 0.0),
- array(3, "InteriorObject", "CBaseBarrel", vector(0.0, 0.0, 0.0), 0.0),
- array(4, "InteriorObject", "CBaseBarrelStack", vector(0.0, 0.0, 0.0), 0.0)
- );
-
- string SkinFileName = "Villages/Camps.skin";
- }
-
- class CBaseGermanCamp
- {
- array AssociationTable = array(
- array(1, "InteriorObject", "CBaseGermanTent", vector(0.0, 0.0, 0.0), 0.0),
- array(2, "GameObject", "CBaseGermanGunTower", vector(0.0, 0.0, 0.0), 0.0),
- array(3, "InteriorObject", "CBaseBarrel", vector(0.0, 0.0, 0.0), 0.0),
- array(4, "InteriorObject", "CBaseBarrelStack", vector(0.0, 0.0, 0.0), 0.0)
- );
-
- string SkinFileName = "Villages/Camps.skin";
- }
-
- class CCampFence
- {
- int MapColor = 15;
- int Material = 0;
- int TexturePlankQty = 1000;
- float TextureWidth = 8.0;
- float TextureHeight = 4.0;
- float MinSegmentSize = 8.0f;
- float MaxSegmentSize = 20.0f;
- float MaxAngleBtwSeg = 10.0f;
- }
-
- class CSovietCamp_01 extends CBaseSovietCamp
- {
- string VillageMapFile = "Villages/Camp_01.bmp";
- float MapPixelWidth = 2.0;
- float MapPixelHeight = 2.0;
-
- string FenceClass = "CCampFence";
- }
-
-
-
-